Page 138 - FerMUN 2020 - Futurecasters Global Young Visionaries Summit, 8th-10th January 2020
P. 138

Acknowledging  the  results  of  the  questionnaire  submitted  to  young  people  in  Morocco
               explaining that 40% of young people do not feel concerned by the gender digital divide,


               Estimating that over the next few decades, 90% of jobs will be technology-related,

               Deploring the fact that only 17% of ICT-related jobs are held by women,


               Alarmed by the fact that only 2% of global investment goes to women-led businesses,


               Alarmed by the fact that women are substantially underpaid in all sectors of work compared
               to men, meaning that the gender digital divide is a detrimental factor for the growth of the
               global economy as it minimizes the production available from these numerous women as well
               as their income and purchasing power,


               Alarmed  by  the  fact  that  the  planet  is  burdened  with  44  million  items  of  electronic  waste
               according to the ITU,


               Recalling that the digital division within video games remains a real problem because this world
               is still very confined and poorly viewed by the population, even though it is now becoming a
               huge market share,


               Recalling that whenever a woman plays any type of video game, she will be badly seen when
               people should be supporting her and her hobbies; we know that it will be a tremendous task

               to change the minds of every person on the planet, but we hope that this will happen in a few
               years time with the help of your states,


               Thinking moreover that cyber-harassment in this media is a real problem because when a girl
               starts to play and show what she is doing, for instance via video game broadcasting sites, her

               body is denigrated when this should not be a source of commentary in this context,


               Noting that, on this social networks oriented towards video game communities, on the various

               "chats" available, inappropriate comments are frequently made about women,


               Aware  that  there  is  a  globally  influential  mindset  of  stereotypical,  traditional  and  immoral
               viewpoints characterising women as incapable in STEM sectors, which is still being enforced by
               modern society, alienating women from the modern economy,


               Alarmed by the lack of IT equipment in schools,



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