Page 22 - UN Executive Briefing on Unlocking the potential of virtual worlds and the metaverse for the Sustainable Development Goals
P. 22

UN Executive Briefing on Unlocking the potential of virtual worlds and
                                          the metaverse for the Sustainable Development Goals



                      Goal 12: Responsible Consumption and Production


                      Ensure sustainable consumption and production patterns

                                           Addressing the environmental impact of virtual world-related hardware
                                           while promoting responsible consumption will be a key consideration
                                           in the achievement of Goal 12. Virtual worlds present an opportunity
                                           to reimagine sustainable digital transformation which incentivizes
                                           sustainable consumer behaviour and production, while promoting
                                           sustainable business models [b-Polytechnique insights].
                                           Addressing the environmental impact of e-waste, including from virtual
                      world-related hardware is a key challenge. It is essential to minimize the environmental footprint
                      associated with the production, operation and disposal of this hardware. This challenge may
                      be addressed by promoting responsible manufacturing practices, adopting energy-efficient
                      hardware design, and implementing recycling programmes to reduce electronic waste
                      [b-ITU10].

                      Virtual worlds offer an opportunity to drive sustainable consumer behaviour and conscious
                      decision-making [b-VentureBeat]. Virtual marketplaces can promote sustainable products,
                      while immersive experiences can raise awareness about the environmental and social impacts
                      of consumption patterns, fostering more conscious decision-making. Similarly, educating
                      content creators and users about responsible content creation and consumption can help
                      foster a culture of sustainability, diversity and social responsibility in the virtual and in the
                      physical world. Virtual worlds, including the metaverse, also hold the promise of substantial
                      carbon reductions through the substitution of physical goods by digital ones and by replacing
                      real-world presence with virtual interactions [b-EY].

                      Case study: H&M’s Loooptopia gaming experience

                      Fashion company H&M developed Loooptopia, an immersive “circular” gaming experience on
                      Roblox. In the virtual environment, players complete challenges to collect coins, which can then
                      be traded for virtual fabrics from which to make new digital clothes. Through this experience,
                      players can design and dress their avatars in custom outfits, reducing the need to experiment
                      with real fabrics and clothes [b-H&M].






























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