Page 14 - UN Executive Briefing on Unlocking the potential of virtual worlds and the metaverse for the Sustainable Development Goals
P. 14

UN Executive Briefing on Unlocking the potential of virtual worlds and
                                          the metaverse for the Sustainable Development Goals



                      Goal 4: Quality Education


                      Ensure inclusive and equitable quality education and promote lifelong learning opportunities
                      for all

                                           Virtual worlds offer an opportunity to unlock innovative education and
                                           learning experiences on an unprecedented scale, ensuring that quality
                                           education becomes available to all. To achieve this vision will require a
                                           concerted effort to overcome the digital divide and address the unique
                                           risks of immersive learning technologies.
                                           One of the key challenges of education in virtual worlds is bridging the
                                           digital divide and ensuring equal access to educational opportunities
                      [b-ITU9]. While virtual worlds such as the metaverse have the potential to revolutionize
                      education, it is essential to address disparities and provide equitable access to educational
                      resources and technologies. Efforts should be made to bridge the digital divide, particularly
                      in underserved areas and marginalized communities, by expanding access to reliable Internet
                      connectivity, affordable devices, and necessary training and support.

                      Ethical considerations and potential risks associated with immersive learning technologies also
                      need to be addressed. As students engage in immersive experiences within virtual worlds, it is
                      crucial to ensure their safety, privacy and well-being. Safeguards should be in place to protect
                      students from inappropriate content, cyberbullying and potential addiction. Ethical frameworks
                      and guidelines should be established to govern the use of immersive technologies and protect
                      the rights and dignity of learners.

                      However, once these challenges are overcome, the metaverse and other virtual worlds promise
                      interactive and engaging educational experiences that will improve learning and student
                      engagement [b-Brookings]. Through the metaverse, students can engage in immersive learning
                      simulations that enhance their understanding and retention of knowledge while fostering
                      creativity, critical thinking and problem-solving skills.

                      Promoting digital literacy and skills development is another significant opportunity for virtual
                      worlds [b-UNICEF]. Should the metaverse become an integral part of the educational landscape,
                      it will be crucial to equip students with the necessary digital literacy skills to navigate and create
                      content in the digital realm and participate actively in the creative economy.

                      Case study: Training simulations in the metaverse

                      Novartis partnered with the Gronstedt Group to create a state-of-the-art Virtual Reality (VR)
                      simulation for training hundreds of employees on best practice production and aseptic
                      procedures for a new leukaemia treatment. This simulation allows learners to step into a hyper-
                      realistic virtual manufacturing facility to practice life-saving procedures such as welding tubes
                      and sanitising hands, in a to-scale virtual space. The immersive training experience is designed
                      to build muscle memory and reinforce core knowledge, enabling employees to rehearse
                      techniques repeatedly before entering the real production facility. The simulation also visualizes
                      the invisible, like airflow in a Biological Safety Cabinet, enhancing understanding and precision
                      [b-Novartis].









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