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AI for Good-Innovate for Impact
Use case – 21: AI for accessible and sustainable virtual worlds (for
education) (user needs and preferences)
Country: Spain
Organization : Universitat Autonoma de Barcelona.
Contact person: Estella Oncins (estella.oncins@ uab .cat)
Anna Matamala (anna.matamala@ uab .cat)
Pilar Orero (pilar.orero@ uab .cat)
Sarah McDonagh (sarahanne.mcdonagh@ uab .cat)
21�1� Use case summary table
Domain Education
The Problem to be • Lack of cross-platform interoperability when transitioning between
addressed different metaverses.
• Absence of consideration for user needs in AI-based education.
Key aspects of the • Integration of AI within the metaverse environment.
solution • Mapping various user interactions and providing guidelines to
address anxiety and mental health within educational systems.
• Enhancing interaction between communication agents in educational
systems through AI technologies.
Technology Educational systems in virtual worlds; User centric approach (user needs
keywords and preferences); Metaverse; AI-based Blockchain solutions in 2D, 3D,
immersive environments
Data availability • Assessing the availability of relevant data for mapping workflows
within educational contexts.
• Evaluating the accessibility of data regarding the use of AI, along with
understanding associated barriers and benefits.
• Examining the availability of platform-specific scenarios that prioritize
user interaction.
Metadata (type of Textual data, Numerical data, Categorical data, Image data and Video
data) data
Model Training • Using reinforcement learning algorithms for optimizing AI models in
and fine-tuning the metaverse.
• Employing neural networks to fine-tune models for better communi-
cation in educational systems.
Case Studies None
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