Page 101 - AI for Good-Innovate for Impact Final Report 2024
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AI for Good-Innovate for Impact



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                Domain            Education
                Testbeds or pilot   •  Collaborating closely with the European Disability Forum to ensure
                deployments          inclusivity.                                                                   21 - UAB
                                  •  Consistently testing guidelines within university environments to vali-
                                     date their effectiveness.


               21�2� Use case description


               21�2�1  Description


               The use case titled "AI for accessible and sustainable virtual worlds (for education)" is an initiative
               led by the TransMedia Catalonia research group at Universitat Autonoma de Barcelona [1].
               The aim is to leverage AI technologies to enhance accessibility, inclusivity, and sustainability
               in virtual educational environments. The project addresses the growing importance of virtual
               worlds in education and the need to ensure that these environments are accessible to all users,
               regardless of their needs and preferences.

               Solution Overview:

               The project focuses on integrating AI-based solutions into virtual educational environments
               to address accessibility gaps and foster personalized learning experiences [2]. By leveraging
               state-of-the-art AI technologies, the initiative aims to create immersive educational experiences
               that cater to diverse user needs and preferences. These solutions include speech-to-text and
               text-to-speech tools, personalized teaching scenarios, and real-time communication aids.
               Assessment of SDG Co-benefits:

               The initiative aligns with several UN Sustainable Development Goals (SDGs), including :

               •    SDG 4: Quality Education
               •    SDG 5: Gender Equality
               •    SDG 10: Reduced Inequality
               •    SDG 11: Sustainable Cities and Communities; Goal 12: Responsible Consumption and
                    Production
               •    SDG 13: Climate Action

               The project contributes to these goals by promoting inclusive and equitable education, ensuring
               gender equality representation, reducing inequalities, fostering sustainable communities,
               promoting responsible consumption and production practices, and addressing climate change.


               21�2�2  Future Work

               Future work on the project will focus on proof-of-concept development, creating new variations/
               extensions to the same use case, and standards development related to AI-based solutions for
               accessible and sustainable virtual worlds. The project aims to map state-of-the-art AI-based
               solutions, explore different educational contexts, and develop guidelines for designing inclusive
               and sustainable virtual environments.







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