Contributions
[ Source: Deutsche Telekom AG ] [ AI/Question: Q7/12 ] |
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Numéro
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Titre
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Source
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AI/Question
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Date
|
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[ 292 ]
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Investigation of Video Quality Dimensions for different Video Content
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Deutsche Telekom AG (Germany)
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Q7/12, Q19/12
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2018-11-14 |
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[ 291 ]
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Proposal for a Draft New Recommendation on Dimension-based Subjective Quality Evaluation for Video Content
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Deutsche Telekom AG (Germany)
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Q7/12, Q19/12
|
2018-11-14 |
|
[ 290 ]
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Investigating the Influence of Number of Stimuli in Speech Quality Assessments in Crowdsourcing
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Deutsche Telekom AG (Germany)
|
Q7/12
|
2018-11-14 |
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[ 205 ]
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Subjective Evaluation Methods for Gaming Quality (P.GAME)
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Deutsche Telekom AG
|
Q7/12
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2018-04-18 |
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[ 204 ]
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Evaluation of the Draft of P.CROWD Recommendation
|
Deutsche Telekom AG
|
Q7/12
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2018-04-18 |
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[ 203 ]
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Draft text for P.CROWD Recommendation "Subjective evaluation of speech quality with a crowdsourcing approach"
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Deutsche Telekom AG
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Q7/12
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2018-04-18 |
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[ 201 ]
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Draft text for Technical Report "Subjective evaluation of quality of media with a crowdsourcing approach"
|
Deutsche Telekom AG
,
Intel Corporation
,
National Telecommunications and Information Administration (NTIA)
|
Q7/12
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2018-04-18 |
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[ 104 ]
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Influence Factors on Gaming Quality of Experience (QoE)
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Deutsche Telekom AG
|
Q7/12, Q13/12
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2017-09-04 |
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[ 103 ]
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Towards subjective evaluation methods for virtual reality gaming quality assessment
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Deutsche Telekom AG
|
Q7/12, Q13/12
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2017-09-04 |
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[ 98 ]
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Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME)
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Deutsche Telekom AG
|
Q7/12, Q13/12
|
2017-09-04 |
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[ 97 ]
|
Crowdsourcing speech quality assessment: Listening-opinion tests - Absolute Category Rating (ACR)
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Deutsche Telekom AG
|
Q7/12
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2017-09-04 |
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[ 96 ]
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Impact of video codecs on Gaming Quality of Experience
|
Deutsche Telekom AG
|
Q7/12, Q13/12
|
2017-09-04 |
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[ 95 ]
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Perceptual dimensions of video quality in the context of video-telephony: Methodology, Experiments, Analysis
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Deutsche Telekom AG
|
Q7/12, Q19/12
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2017-09-04 |
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[ 93 ]
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Final proposal for the recommendation of P.CQS
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Deutsche Telekom AG
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Q7/12, Q15/12
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2017-09-04 |
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[ 41 ]
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Updates on the first draft of "Influence Factors in Gaming Quality of Experience (QoE)"
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Deutsche Telekom AG
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Q7/12, Q13/12
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2016-12-22 |
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[ 39 ]
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Speech quality assessment in crowdsourcing: Comparison with laboratory and recommendations on task design
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Deutsche Telekom AG
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Q7/12
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2016-12-22 |
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[ 38 ]
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Speech Intelligibility Measurements over VoIP Channels based on a Logatome Listening Test
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Deutsche Telekom AG
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Q7/12
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2016-12-22 |
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[ 37 ]
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First test results and interrater agreement for P.CQS
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Deutsche Telekom AG
|
Q7/12, Q15/12
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2016-12-22 |
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[ 17 ]
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Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME)
|
Deutsche Telekom AG
|
Q7/12, Q13/12
|
2016-12-21 |
Resultats:19 documents
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