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EXPLORING THE REALVERSE:
                  BUILDING, DEPLOYING, AND MANAGING QOE IN XR COMMUNICATIONS

                                        Pablo Pérez – eXtended Reality Lab, Nokia





                              ABSTRACT                        mediated by the system.  Our approach to immersive
                                                              communications, on the other hand, is based on the same idea
           Immersive communication based on extended Reality (XR) is  from which the telephone and the video call were born: the
           foreseen to be the next step in human communication. For that  interaction between people through technology, which must
           challenge, we propose the “Realverse”: an approach where  be as transparent as possible, such that two physically distant
           physically distant people can interact as if they were in the  people can communicate and interact exactly as if they were
           same physical space. This can be achieved by implementing  together in the same place (as if one was visiting the other).
           a distributed reality solution, including four fundamental  We call this vision “Realverse”.
           elements: remote presence, embodied interaction, visual  Implementing the realverse translates into capturing and
           communication, and shared immersion. In this paper we  transmitting, in real time, the environment of one or more
           describe our recent research and approach to this topic, as  people, who are remote, and mixing them consistently with
           well as its implications in terms of implementation, network  the environment of the local person, so as to generate a single
           architecture, and quality of experience. We also propose  shared reality, composed of parts of the realities of each of the
           some insights for future standardization efforts.   participants in the conversation. This composition of realities
                                                              based on video captured and transmitted in real time is called
           Keywords - 5G, distributed reality, extended reality, quality  Distributed Reality (DR) [5].
                              of experience                   The study of the realverse (or DR) is interesting from two
                                                              points of view. In the first place because, in the same way
                         1. INTRODUCTION                      that voice and video calls have established themselves as two
                                                              of the main communications applications today, the “XR call”
           In recent years there has been a strong increase in interest  will be the natural evolution of them, once that the necessary
           in Virtual, Augmented and extended Reality (VR/AR/XR)  technology reaches a sufficient level of accessibility. And,
           applications, catalyzed in part by the company Meta’s  on the other hand, because DR is a variant of XR focused
           commitment to developing new applications and experiences  on communications between systems, which therefore makes
           around the concept of the metaverse. This interest is also  intensive use of communications networks. The analysis
           fueled by the wide availability of moderately priced VR and  of the realverse requirements will allow us to design and
           AR devices, such as Meta Quest, HTC Vive, Hololens or  dimension the 5G and beyond-5G (B5G) networks necessary
           MagicLeap.  This wave of technology, whose beginning  to support future XR-based services.
           we can date in the development of the Oculus Rift at the  In this paper we will describe the fundamental building
           end of 2012, was also one of the leitmotifs that supported  blocks of a realverse implementation, as well as the different
           the commitment to 5G networks, in anticipation of the  solutions that exist, or that we have researched, for each of
           connectivity needs (especially bitrate) that would be needed.  them. We will also describe the implications that it has for
           The particularity of the wave of interest around the metaverse  the network, and which are the main network constraints
           is the application of XR technologies fundamentally for  regarding the Quality of Experience (QoE). Finally, we will
           immersive communication, defined as “exchanging natural  discuss the opportunities that it opens for standardization.
           social signals with remote people, as in face-to-face meetings,
           and/or experiencing remote locations (and having the people  2.  BUILDING BLOCKS OF THE REALVERSE
           there experience you) in ways that suspend disbelief in being
           there” [1]. Immersive communication has already had a  The key psychological feature which allows the existence of
           strong presence in the research community for the last decade,  metaverses, realverses, and any other XR paradigm, is the
           studied from the perspective of telepresence [2], Social  sense of presence. From the early experiments with virtual
           VR [3], or within the framework of Computer-Supported  reality systems in the 1980s and 1990s, it was discovered that
           Cooperative Work (CSCW) [4].                       the technology created in the users the illusion of “being
           Despite the fact that there are as many versions of the  there”, within the virtual environment.  This perceptual
           metaverse as there are people talking about it, most of the  illusion is called “sense of presence” or simply “presence”,
           visions that are proposed are usually based on the interaction  defined as “the subjective experience of being in one place or
           of avatars, virtual or realistic, inside a highly personalized  environment, even when one is physically situated in another”
           virtual space. In this sense, the interaction between people  [6]. The sense of presence elicited by XR environments is
           happens in the metaverse, and is strongly (and very actively)  closely tied to the psychological process of consciousness; it




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