Page 134 - Kaleidoscope Academic Conference Proceedings 2022
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Session 2: Augmented reality systems: design and implementation

             S2.1      A framework for the design, implementation and evaluation of a multi-variant Augmented Reality
                       application*
                       Sophie Westfahl and Dany Meyer-Renner (University of Applied Sciences Neu-Ulm, Germany);
                       Antoine Bagula (University of the Western Cape, South Africa)

                       Augmented Reality (AR) is one of the key technologies of the fourth Industrial Revolution (4IR)
                       and plays an increasingly important role in many companies. However, while the demand for new
                       AR applications is rapidly increasing, fundamental best practices and frameworks for the industrial
                       AR sector are still scarce or in their infancy stage. This paper addresses this gap by proposing a
                       framework for the design and efficient implementation of AR applications with multiple models
                       and variants. The proposed framework is built around: i) a development process that describes the
                       different steps for the design of a model-based AR application and its implementation with Unity
                       and Vuforia model targets; and ii) a multilayer orchestration model that describes the different
                       interactions  between  a  user  and  a  server  layer.  The  proposed  framework  is  successfully
                       implemented,  and  its performance  analyzed  using  both  quantitative  and  qualitative  evaluation
                       based on the Brooke's System Usability Scale.

             S2.2      Enhancing user experience in pedestrian navigation based on Augmented Reality and landmark
                       recognition*
                       Dhananjay  Kumar,  Shreayaas  Iyer,  Easwar  Raja  and  Ragul  Kumar  (Anna  University,  MIT
                       Campus, Chennai, India); Ved P. Kafle (National Institute of Information and Communications
                       Technology, Japan)


                       Pedestrian navigation using traditional mapping systems is constrained by the inherent limitations
                       of the existing digital online mapping services. The major challenges include complete reliance on
                       GPS for user localization and inferior user experience caused by lack of information about the
                       surroundings especially in unknown environments. In this paper, we design and develop a marker-
                       less augmented reality based pedestrian navigation system which can handle navigation even in
                       the absence of GPS as well as improve user experience by providing a novel landmark recognition
                       feature, which allows users to identify nearby buildings or streets during navigation. To mitigate
                       the  absence  of  GPS  signal,  a  user  localization  method  utilizing  a  step-count  based  distance
                       estimator is proposed. The performance comparison with existing state of the art techniques and
                       devices shows locational accuracy of 2.5 meters on average and step-count detection accuracy
                       increase of nearly 0.5% with latency of 70 milliseconds in an urban environment. The proposed
                       solution is intended to be used as a mobile application on smartphones and has a potential to
                       contribute to the smart city-related standardization activities of ITU-T Study Group 16.































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