Page 215 - Kaleidoscope Academic Conference Proceedings 2021
P. 215

Session 2: Networking requirements and solutions for IoT and industrial applications

             S2.1      Optimizing packet transmission for ledger-based points transfer system in LPWAN: Solutions,
                       evaluation and standardization
                       Xin Qi, Keping Yu and Toshio Sato (Waseda University, Japan); Kouichi Shibata (Skeed Co., Ltd.,
                       Japan);  Eric  Brigham,  Takanori  Tokutake,  Rikiya  Eguchi,  Yusuke  Maruyama,  Zheng  Wen,
                       Kazuhiko Tamesue, Yutaka Katsuyama, Kazue Sako and Takuro Sato (Waseda University, Japan)

                       Low Power Wide Area Network (LPWAN) is a long-range low-power wireless communication
                       network. Its features, such as wide network coverage and low power consumption of terminals,
                       make  it  suitable  for  large-scale  deployment  of  IoT  applications.  The  points  transfer  system,
                       especially points transfer system in LPWAN, as a typical third-party payment application, is being
                       closely attended by both industry and academia. Recent studies have shown that distributed ledger
                       technology,  because  of  its  characteristics  such  as  high  confidentiality,  non-tampering,  and
                       decentralization,  is  a  good  solution  to  problems  such  as  low-security  performance  due  to
                       centralized storage for a points transfer system. However, the distributed ledger will generate a
                       large  amount  of  data  traffic  in  recording  the  transactions  of  network  participants,  which  is  a
                       challenge for resource-constrained IoT devices. To address these issues, we propose an optimized
                       packet transmission mechanism for a ledger-based points transfer system in LPWAN. Simulation
                       results show that our proposed mechanism can well reduce the packet transmission of the whole
                       system and meet the requirements of LPWAN. Moreover, we update the reader with information
                       about distributed ledger and standardization-related activities in this paper.
             S2.2      Enhancing the system model for home interior design using augmented reality
                       Dhananjay Kumar and Panchalingam Srinidhy (Anna University, India); Ved P. Kafle (National
                       Institute of Information and Communications Technology, Japan)


                       Home interior design is often a challenging and time-consuming task due to several mismatches
                       between the selection of interiors in a shop and their composition in a target room. One of these
                       mismatches is a lack of knowledge in relation to the target room and to other interiors when an
                       item is seen in a shop. In this paper, we propose to design and develop a system model by which
                       users can virtually try out various settings of home interiors by using marker-less Augmented
                       Reality (AR). To minimize the latency of the system, we apply the hybrid approach of combining
                       an AR framework with a Simultaneous Localization And Mapping (SLAM) algorithm, where the
                       3D feature points are updated dynamically, thereby avoiding occlusion when multiple interiors are
                       placed  on  the  real-world  view.  Dimension  scanning  is  deployed  to  provide  accurate  live-size
                       scaling to the real-world environment whereas transformations are handled efficiently by means
                       of a touch gesture recognition. The proposed system model for home interior design can be easily
                       implemented as a mobile application. The performance evaluation through experiments shows that
                       with the SLAM algorithm, the average response time of the proposed system improves by 43%.
                       The proposed system is intended to meet the requirements of virtual and augmented reality services
                       specified by ITU-T Study Group 16.























                                                          – 153 –
   210   211   212   213   214   215   216   217   218   219   220