Page 279 - The Digital Financial Services (DFS) Ecosystem
P. 279

ITU-T Focus Group Digital Financial Services
                                                         Ecosystem



               "Take Chinese toy company Dan Dan Man, which created Mon-Mon, a Bluetooth-enabled stuffed animal toy
               that integrates WeChat with the offline world. Parents can use the Mon-Mon official account in WeChat to
               send personal voice messages and pre-recorded English courses or bedtime stories to the toy while they are at
               work or traveling. Kids immediately get those stories or messages, and can even press Mon-Mon’s belly to reply
               to their parents’ WeChat account in a message delivered back as a voicemail. While this is just a toy — and
               funnily enough, a character that started off as a popular digital sticker on WeChat! — it shows the potential
               of integrating messaging platforms into the physical world."  17


               I.3    Facebook games ecosystem
               Social networks can seamlessly offer value throughout a merchant’s value chain. An early example of this full
               suite of services is Facebook’s launch of its casual game platform. Facebook users could play Solitaire, Words
               with Friends, Poker, Farmville, and other games while staying on the Facebook site. Facebook brings value to
               all aspects of the game lifecycle, and in return receives 30 per cent of direct revenues (in-game purchases, etc.)
               plus ancillary advertising revenue. Facebook has since expanded to iOS and Android games so that Facebook
               generates advertising revenue when users install games and when game developers display in-game ads from
               Facebook advertisers. Almost all of Facebook’s 2015 payments revenue of $849M came from games. Facebook
               does not separate game-related advertising revenue. By having a platform-agnostic strategy (Facebook site,
               iOS and Android), Facebook continued to monetize games, even as users shifted from Facebook.com to mobile
               platforms. 18


               Figure 16 – Shared value chain roles
































               I.4    Chat platforms

               Social networks typically offer real-time messaging between users ("chat"). Because social networks are
               investing heavily in chat as a commerce platform, this topic deserves special attention.










               17   Ibid.
               18   Facebook 10-K, Facebook developer website.



                                                                                                       251
   274   275   276   277   278   279   280   281   282   283   284