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 */

/** \file     EncApp.h
    \brief    Encoder application class (header)
*/

#ifndef __ENCAPP__
#define __ENCAPP__

#include <list>
#include <ostream>

#include "EncoderLib/EncLib.h"
#include "Utilities/VideoIOYuv.h"
#include "CommonLib/NAL.h"
#include "EncAppCfg.h"

//! \ingroup EncoderApp
//! \{

// ====================================================================================================================
// Class definition
// ====================================================================================================================

/// encoder application class
class EncApp : public EncAppCfg, public AUWriterIf
{
private:
  // class interface
  EncLib            m_cEncLib;                    ///< encoder class
  VideoIOYuv        m_cVideoIOYuvInputFile;       ///< input YUV file
  VideoIOYuv        m_cVideoIOYuvReconFile;       ///< output reconstruction file
  Int               m_iFrameRcvd;                 ///< number of received frames
  UInt              m_essentialBytes;
  UInt              m_totalBytes;
  fstream           m_bitstream;

private:
  // initialization
  Void xCreateLib  ( std::list<PelUnitBuf*>& recBufList
                    );                           ///< create files & encoder class
  Void xInitLibCfg ();                           ///< initialize internal variables
  Void xInitLib    (Bool isFieldCoding);         ///< initialize encoder class
  Void xDestroyLib ();                           ///< destroy encoder class

  // file I/O
  Void xWriteOutput     ( Int iNumEncoded, std::list<PelUnitBuf*>& recBufList
                         );                      ///< write bitstream to file
  Void rateStatsAccum   ( const AccessUnit& au, const std::vector<UInt>& stats);
  Void printRateSummary ();
  Void printChromaFormat();

public:
  EncApp();
  virtual ~EncApp();

  Void  encode();                               ///< main encoding function

  void  outputAU( const AccessUnit& au );

};// END CLASS DEFINITION EncApp

//! \}

#endif // __ENCAPP__

