M3W project attempts to utilize the factthat on-line games are able to collect behavioraldata in order to measure mental(and motoric) abilities and especiallytheir changes over time.The ambition is to compare one’s mentalwellness to his/her own past mental wellnessconditions (in relative values), whileit is not to compare one’s mental abilityto others’ one. ICT & web technologiesshould be used out maximally.The goal is to develop a mental wellnesstoolset for self-usage, specifically computergames, tailored for elderly people.Measure and visualize mental changesand tendencies by an entertainingway. Give indications (warnings, alarms,reports) to elderly persons, relatives,friends or carers. The project shouldbring improvements to the quality of lifeof individuals, their relatives and friends,and thus the quality of life in the wholesociety will develop.
https://m3w-project.eu/#sthash.iF7jN1BY.dpuf
Completed
July 2010
2013
The goal is to develop a mental wellness toolset for self-usage, specifically computer games, tailored for elderly people. Measure and visualize mental changes and tendencies by an entertaining way. Give indications (warnings, alarms, reports) to elderly persons, relatives, friends or carers. The project should bring improvements to the quality of life of individuals, their relatives and friends, and thus the quality of life in the whole society will develop.
(Coordinator) Budapest University of Technology and Economics - Healthcare Technologies Knowledge Centre
Hungary — Academia
http://emt.bme.hu/emt/en
AAL Programme, Actimage Ltd., Frontida Zois Ltd., Gaudiopolis Retirement Home, Semmelweis University – Faculty of Medicine, Department of Psychiatry and Psychotherapy, Silver Kiadó (Publishing) Ltd., Zurich University of Applied Sciences – Institute of Facility Management
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