Afroes began as a small start-up in South Africa with a mission to “gamify” Africa’s 21st-century learning needs. The digital enterprise has developed several mobile app games to raise awareness about social issues, including gender-based violence, child security, and environmental protection. By 2014, Afroes had expanded its operations from South Africa to Kenya. o date, the company has launched five games and reached over 850,000 users. Along the way, they’ve won 13 awards and prizes and secured at least 16 business contracts.
http://afroes.com/about/
Ongoing
2010
Not set
ICTs and rights\culture
Afroes
South Africa — Civil Society
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