Project Details

Afroes


Description

Afroes began as a small start-up in South Africa with a mission to “gamify” Africa’s 21st-century learning needs. The digital enterprise has developed several mobile app games to raise awareness about social issues, including gender-based violence, child security, and environmental protection. By 2014, Afroes had expanded its operations from South Africa to Kenya. o date, the company has launched five games and reached over 850,000 users. Along the way, they’ve won 13 awards and prizes and secured at least 16 business contracts.

Project website

http://afroes.com/about/


Images

Action lines related to this project
  • AL C3. Access to information and knowledge
  • AL C7. E-learning
Sustainable development goals related to this project
  • Goal 4: Quality education
  • Goal 5: Gender equality
  • Goal 8: Decent work and economic growth

Global digital compact (GDC) objectives related to this project None

Coverage
  • Africa

Status

Ongoing

Start date

2010

End date

Not set


Target beneficiary group(s)
  • Youth
  • Women
  • all public

WSIS values promotion

ICTs and rights\culture


Entity name

Afroes

Entity country—type

South Africa Civil Society

Entity website

http://afroes.com/about/