Augmented Reality Teaching (A.R.T)

Details of the organization
COMSATS University Islamabad
  • The organization has a strategy for coordinating WSIS Implementation at the national level: Yes
  • The organization has a national e-strategy: Yes

Information about the project
Augmented Reality Teaching (A.R.T)
Augmented Reality Teaching is a new field that is gaining momentum fast due to technological leaps in recent years. This project will help students learn more effectively by integrating augmented reality teaching into their regular syllabus.The major barrier to this in the past has been acquiring a suitable medium which is easily available and easily understandable by the general populace. We solve this problem by using a standard Android device as our medium which ensures that every student will have easy access to A.R.T. Our goal is to change the way education is taught and make interactive learning a standard and not a mere novelty. Our project “Augmented Reality Teaching”, or “A.R.T” for short is an Augmented Reality based Android Application. Our project not only facilitates educators but students as well in extending the physical world with a virtual overlay. Educators are well aware of the fact that a student has a deeper understanding of a subject when they approach it with a creative and interactive approach and not just through reading and listening. We wish to help in providing a platform for educators and student to make that possible. Incorporating Augment Reality into lessons will make students excited about learning. Being in the digital era students will continuously be excited about studying by being stimulated with augmented reality. Visualization tools will help anyone who has access to a phone to be able to work in a virtualized environment anywhere and at any time to learn concepts that are otherwise hard to acquire out of a classroom/lab setting. We can expect educational institutions to change their focus more on visual learning and less on abstract theoretical learning while making learning a more fun task. Following illustration generalize the execution process of Augmented Reality Application. Process starts with camera input and ends with rendering virtual object on screen. Augmented Reality continuously looks for tracker/object in input frames as and when tracker finds, it will display virtual object on screen.
International implementation
Completed from 08/01/2017 to 06/11/2017

WSIS information
      * E-learning
  • Goal 3: Ensure healthy lives and promote well-being for all
  • Goal 4: Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
  • Goal 5: Achieve gender equality and empower all women and girls
  • Goal 8: Promote inclusive and sustainable economic growth, employment and decent work for all
  • Goal 16: Promote just, peaceful and inclusive societies
  • Project
  • Programme