Smart Learning through e-games

Details of the organization
Deputy Prime Minister Office
United Arab Emirates
  • The organization has a strategy for coordinating WSIS Implementation at the national level: Yes
  • The organization has a national e-strategy: Yes

Information about the project
Smart Learning through e-games
Khalifa Student Empowerment Program launched an initiative that promotes learning through smart electronic games. The initiative supports the learning and educational process through video games; which are considered the best way and mean to promote learning and awareness; due to their vast availability on various devices and operating systems (Apple Android, windows,) and because they contain educational messages for adults and children presented in a fun template. The initiative is considered an innovation and smart way to improve the quality of education and helps to offer an affordable and enjoyable mean to access educational content to the wider community
Regional implementation
  • Africa
  • Asia and Pacific
  • Eastern Europe
  • Latin America and the Caribbean
  • Western Europe and North America
Ongoing from 01/01/2014 to 31/12/2017

WSIS information
      * E-learning
  • Goal 4: Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
  • Project
  • Programme