Event Information

Universiti Sains Malaysia (USM) and Telebort: Girls in ICT Day Workshop (Animation Using Scratch)

4/24/2019

Asia & pacific, Malaysia, SJKC Union, Jalan Burma, George Town, Penang, Malaysia

30 participants

Universiti Sains Malaysia (USM) + Telebort Girls in ICT Campaign 2019

In conjunction with ITU’s Girls in ICT Day celebration, USM in collaboration with Telebort will launch the Girls in ICT Campaign 2019. The campaign is also generously sponsored by L'Oreal Malaysia. The campaign aims to encourage and empower girls and young women to consider studies and careers in ICT, thus enabling both girls and technology companies to reap the benefits of greater female participation in the ICT sector in Malaysia. The campaign consists of a series of workshops hosted at a few selected primary schools in Penang. We will launch the campaign by organizing the first Animation Using Scratch Workshop on 25 April 2019 at SJK (C) Union. 

25 April 2019: SJK (C) Union

Workshop: Animation Using Scratch

Target Audience: Upper primary school students (girls) between 10 - 12 years old (20 - 30 participants)

Length: 2 hours

Workshop Goals:

To expose the primary school students to programming and animation. In addition, it will also give them some idea of how their favorite cartoons or games are made. This exposure may encourage them to further their studies in programming or multimedia in the future.

Software and Programming Language:

We will be using Scratch Desktop 3.0. Scratch is a drag and drop, visual-based programming language. It makes simple animations easy to do while exposing students to programming concepts such as sequential processing, loops, and decision making. Scratch can also be used to create advanced games and cartoons with more time and experience.

Workshop Module Breakdown

Overview

Drawing Activity 

  • Students are required to draw a simple scene with a house, tree, car and bird which they will later transfer over to Scratch to animate.

Basics of Scratch

  • Provide an introduction to the students and a hands-on, step-by-step session to convert their drawings into a Scratch animation.

Exploring Scratch through an Animation Challenge

  • All students will be given 45 minutes to create a simple cartoon with two characters having a short conversation. Students are given the opportunity to explore and try out various blocks in their new project. This project will be judged and prizes will be given during the closing ceremony.

Closing and Prize Giving Ceremony

  • Top 3 best cartoons in the Animation Challenge are given prizes.
  • Closing remark by organizer.