1 Scope
1.1 Limitations
2 References
3 Definitions
3.1 Terms defined elsewhere
3.2 Terms defined in this Recommendation
4 Abbreviations and acronyms
5 Conventions
6 Technological issues for 3D displaying
6.1 Accommodation-vergence conflict
6.2 3D geometric distortions
6.3 Visual comfort zone or comfortable viewing zone
7 Binocular disparity relationship in capturing, storing and rendering
7.1 Conversion equations
7.2 Conversion of pixel disparities to a perceptual space
7.3 Typical constraints for displays
8 3D video content guidelines
8.1 Introduction
8.2 Disparity constraints
8.3 View asymmetries
8.4 Scene cuts
8.5 Excessive disparity/parallax
9 3D viewer guidelines
9.1 The influence of stereopsis and abnormal binocular vision (ABV)
9.2 Warnings for subjects
9.3 Symptoms of 3D visual fatigue
10 3D viewing environment and playback guidelines
10.1 Relationship between viewer and 3D monitor
10.2 Viewing time and visual fatigue
11 Assessment methods for symptoms of visual fatigue
11.1 Questionnaire to assess symptoms of visual fatigue
11.2 Pair comparison (PC) subjective test to visual discomfort
Appendix I – Open questions
Appendix II – Visual fatigue questionnaire
Bibliography