1 Scope
2 References
3 Definitions
3.1 Terms defined elsewhere
3.2 Terms defined in this Recommendation
4 Abbreviations and acronyms
5 Conventions
6 Quality of experience aspects for gaming
6.1 Aesthetics and appeal
6.2 Interaction quality
6.3 Playing quality
6.4 Engagement
6.5 Positive and negative effect
6.6 Player experience
6.7 Acceptability
7 Test paradigms
8 Experimental set up
8.1 Test environment
8.2 Test platform
8.3 Participants
8.4 Game material
8.5 Experimental design
8.6 Questionnaires
9 Passive viewing-and-listening tests with audiovisual stimuli
9.1 Instructions for participants
9.2 Test stimuli
9.3 Game material
10 Interactive tests with game scenes
10.1 Test stimuli
10.2 Instructions for participants
10.3 Game material
10.4 Test system set-up
10.5 Socializing aspect
11 Questionnaires
11.1 Game experience questionnaire
11.2 Self-assessment manikin
11.3 Diagnostic degradation characterization
11.4 Flow questionnaires
11.5 Engagement questionnaires
11.6 Igroup presence questionnaire
11.7 Presence questionnaire
11.8 Player experience of need satisfaction
11.9 Conclusions on questionnaires
12 Player
performance measurement
Bibliography