Table of Contents - P.1321 (10/2025) - Interactive test methods for subjective assessment of extended reality communications
1 Scope 2 References 3 Definitions 3.1 Terms defined elsewhere 3.2 Terms defined in this Recommendation 4 Abbreviations and acronyms 5 Conventions 6 How to use this Recommendation 7 Guidance on appropriate test design 7.1 Consideration of QoE influencing factors in the test 7.2 Guidance on the selection of tasks 7.3 Guidance on the selection of test measures 8 Guidance on the consideration of HIFs and CIFs in the test 8.1 Selection of participants 8.2 Sensory acuity 8.3 Control of the internal state and behaviour of individual participants 8.4 Test environment 9 Test methods and rating scales 9.1 Task performance 9.2 Conversation and behaviour analysis 9.3 Subjective perceptual quality 9.4 Post-experience questionnaires 9.5 System performance 10 Data analysis 11 Structure of the test session 12 Information to report on a subjective test Annex A – Communication task: survival game A.1 Task description A.2 Task duration A.3 Participants A.4 Variations A.5 Example of instructions to participants A.6 Applicable use cases A.7 Example of application Annex B – Communication task: Block building B.1 Task description B.2 Task duration Page B.3 Participants B.4 Variations B.5 Example of instructions to participants B.6 Applicable use cases B.7 Examples of application Annex C – Communication task: body communication C.1 Task description C.2 Task duration C.3 Participants C.4 Variations C.5 Example of instructions to participants C.6 Applicable use cases C.7 Examples of application Annex D – Communication task: treasure hunt D.1 Task description D.2 Task duration D.3 Participants D.4 Example of instructions to participants D.5 Applicable use cases D.6 Examples of application Appendix I – Example test results Bibliography
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