Table of Contents - H.430.9 (04/2026) - An architectural framework for first-person transfer immersive live experience

1	Scope
2 References
3 Definitions
3.1 Terms defined elsewhere
3.2 Terms defined in this Recommendation
4 Abbreviations and acronyms
5 Conventions
6 Overview of immersive live experience
6.1 Conventional ILE and first-person transfer ILE
6.2 Individual data and adjustment used in FT-ILE
7 High-level architecture of FT-ILE
7.1 General overview of FT-ILE architecture
7.2 Capturing and sensing
7.3 Presentation
7.4 Functions in individual data processing
8 Requirements of FT-ILE
8.1 High-level requirements
8.2 Functional requirements for individual data
8.3 Functional requirements for content
9 Supporting technologies for FT-ILE system
9.1 Supporting haptic technology
9.2 Supporting audio technology
9.3 Supporting visual technology
10 General role model for providing FT-ILE services
11 Security considerations
Appendix I – Use cases of FT-ILE
I.1 Real time FT-ILE system
I.2 Real time FT-ILE for basketball game viewing
I.3 FT-ILE for movie viewing (non-real time)
I.4 FT-ILE use cases of the Human Augmentation Consortium
Bibliography