Table of Contents - H.430.9 (04/2026) - An architectural framework for first-person transfer immersive live experience
1 Scope 2 References 3 Definitions 3.1 Terms defined elsewhere 3.2 Terms defined in this Recommendation 4 Abbreviations and acronyms 5 Conventions 6 Overview of immersive live experience 6.1 Conventional ILE and first-person transfer ILE 6.2 Individual data and adjustment used in FT-ILE 7 High-level architecture of FT-ILE 7.1 General overview of FT-ILE architecture 7.2 Capturing and sensing 7.3 Presentation 7.4 Functions in individual data processing 8 Requirements of FT-ILE 8.1 High-level requirements 8.2 Functional requirements for individual data 8.3 Functional requirements for content 9 Supporting technologies for FT-ILE system 9.1 Supporting haptic technology 9.2 Supporting audio technology 9.3 Supporting visual technology 10 General role model for providing FT-ILE services 11 Security considerations Appendix I – Use cases of FT-ILE I.1 Real time FT-ILE system I.2 Real time FT-ILE for basketball game viewing I.3 FT-ILE for movie viewing (non-real time) I.4 FT-ILE use cases of the Human Augmentation Consortium Bibliography
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