Table of Contents - G.9975 (10/2025) - Technical requirements of extended reality service over in-premises networks
1 Scope 2 References 3 Definitions 3.1 Terms defined elsewhere 3.2 Terms defined in this Recommendation 4 Abbreviations and acronyms 5 Conventions 6 Review of extended reality (XR) technology 6.1 Virtual reality (VR) and cloud VR 6.2 Review of augmented reality (AR) 6.3 Introduction to MR 6.4 Introduction to holographic technology 7 Application scenarios of XR services 7.1 XR to customer 7.2 XR to business 8 Network capability and performance requirements for supporting XR in a home network 8.1 End-to-end (E2E) requirements for supporting XR 8.2 Requirements for supporting XR in home network 9 Support XR over G.hn 9.1 Network terminal 9.2 Endpoint node and relay node 10 Support XR over G.fin Appendix I – Cloud platform of cloud VR I General functions and technical requirements I.1 General functional requirements I.2 General technical requirements I.3 Terminal capability docking requirements Appendix II – XR deployment in home network II.1 In general II.2 XR types in home network II.3 Network topology Appendix III – QoE estimation for XR service III.1 Introduction III.2 XR QoE influencing factors III.3 Algorithm for evaluating the QoE of VR services III.4 Metrics and collection method for QoE and QoS Page Bibliography
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