Table of Contents - G.9975 (10/2025) - Technical requirements of extended reality service over in-premises networks

1	Scope
2 References
3 Definitions
3.1 Terms defined elsewhere
3.2 Terms defined in this Recommendation
4 Abbreviations and acronyms
5 Conventions
6 Review of extended reality (XR) technology
6.1 Virtual reality (VR) and cloud VR
6.2 Review of augmented reality (AR)
6.3 Introduction to MR
6.4 Introduction to holographic technology
7 Application scenarios of XR services
7.1 XR to customer
7.2 XR to business
8 Network capability and performance requirements for supporting XR in a home network
8.1 End-to-end (E2E) requirements for supporting XR
8.2 Requirements for supporting XR in home network
9 Support XR over G.hn
9.1 Network terminal
9.2 Endpoint node and relay node
10 Support XR over G.fin
Appendix I – Cloud platform of cloud VR
I General functions and technical requirements
I.1 General functional requirements
I.2 General technical requirements
I.3 Terminal capability docking requirements
Appendix II – XR deployment in home network
II.1 In general
II.2 XR types in home network
II.3 Network topology
Appendix III – QoE estimation for XR service
III.1 Introduction
III.2 XR QoE influencing factors
III.3 Algorithm for evaluating the QoE of VR services
III.4 Metrics and collection method for QoE and QoS
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Bibliography