Table of Contents

 1     Scope          
 2     References
 3     Definitions
        3.1     Terms defined elsewhere       
        3.2     Terms defined in this Recommendation           
 4     Abbreviations and acronyms             
 5     Conventions            
 6     Virtual reality overview       
        6.1     Devices           
        6.2     Content          
        6.3     Platform         
        6.4     Services          
 7     Virtual Reality QoE influencing factors          
        7.1     Human influencing factors      
        7.2     System influencing factors      
        7.3     Context influencing factors    
Appendix A – Virtual reality services use cases    
        A.1     Use scenario
Appendix B – Tile-based streaming    
Bibliography