Report ITU-R BS.2522-1
Policy on Intellectual Property Right (IPR)
1 Introduction
1.1 Timescale
1.2 Challenges and
opportunities in future environments
2 Future user experience
2.1 User experience
framework
2.2 Collective
experience
2.3 Personalized user
experience
2.4 Ubiquitous media
consumption experience
2.5 Digital assistant
and ambient computing ecosystem experiences
2.6 Accessible
experiences
2.7 Immersive
experiences
2.8 Experiences that
merge the physical world and the digital world
3 Future
of media production
3.1 Future production framework
3.2 Software-based production
3.3 Virtualized production
3.4 Cloud-based
production
3.5 Complex media
production
3.6 Data-driven production
3.7 Automated
production through artificial intelligence and machine learning
3.7.1 Synthetic media
3.7.2 Ethical, legal and social issues
3.8 Immersive and
accessible media production
3.9 Sustainable
production
4 Future broadcast delivery
4.1 Spectrum allocated
to the broadcasting service
4.2 Global platform
4.3 Integrated
broadcast-broadband systems
4.4 Future delivery
trends
4.4.1 Terrestrial broadcasting enables efficient delivery to mass
audiences
4.4.2 Terrestrial
broadcasting enables free-to-air, anonymous/untracked reception
4.4.3 Terrestrial
broadcasting is crucial in times of crises
4.4.4 Terrestrial
broadcasting strengthens national identities
4.5 User-driven trends for new delivery services
4.5.1 Delivering
immersive media
4.5.2 Delivering
personalized and accessible media
4.5.3 Ubiquitous
multimedia and datacasting reception
4.6 Infrastructure
changes needed for the adoption of new delivery systems
4.6.1 Introducing
changes in a backwards-compatible transmission
4.6.2 Introducing
changes in non-backwards-compatible transmissions
4.6.3 Improving
spectrum efficiency
4.6.4 Benefits
of new technologies
4.6.5 Continuous
evolution
4.7 Coverage
requirements of new delivery systems
5 Conclusion
5.1 Realizing the
potential of the framework for the future of broadcasting