CONTENTS

Report ITU-R BS.2493-1
Policy on Intellectual Property Right (IPR)
Annex 1  AC-4 digital audio compression standard
 1     Immersive audio
        1.1     Channel-based approach
        1.2     Object-based approach
                  1.2.1     Encoding and decoding (core and full) scenarios for immersive audio
                  1.2.2     Object-based (spatial object groups) immersive
                  1.2.3     Channel-based immersive
 2     Audio personalization
        2.1     Overview of presentation-based approach
        2.2     Multi language application
        2.3     Audio description application
        2.4     Dialogue enhancement application
                  2.4.1     Basic modes for legacy content
                  2.4.2     Separate dialogue mode
 3     Loudness management
        3.1     Intelligent loudness management in cascaded workflows
 4     Dynamic range management
        4.1     Managing dynamic range for different device types
                  4.1.1     Dynamic range control (DRC)
                  4.1.2     Simultaneous outputs
 5     Content replacement and insertion
        5.1     Audio/Video frame alignment
        5.2     Seamless switching
Annex 2  MPEG-H Audio System
 1     Overview of the MPEG-H Audio System
        1.1     Immersive sound
        1.2     Personalization and interactivity
        1.3     Universal delivery
 2     MPEG-H Audio Metadata
        2.1     Metadata structure
        2.2     Metadata example
        2.3     Personalization use case examples
                  2.3.1     Advanced Accessibility
                  2.3.2     Dialogue Enhancement (DE)
                  2.3.3     Multi-language services
                  2.3.4     Personalization for sports programmes
                  2.3.5     Presentation of MPEG-H Audio services
        2.4     Interoperability with the Audio Definition Model
 3     MPEG-H Audio Stream
        3.1     Random Access Points
        3.2     Configuration changes and A/V Alignment
 4     Distributed user interface processing
 5     Multi-stream environment
 6     System sounds and voice assistant sounds
Annex 3  DTS-UHD Audio format
 1     Immersive audio
        1.1     Channel-based Audio
        1.2     Object-based Audio
 2     Stream construction
        2.1     Metadata
        2.2     Audio Objects
 3     Presentations
        3.1     Presentation methodology
 4     Personalization
        4.1     Multi language
        4.2     Sports personalization
        4.3     Accessibility services
                  4.3.1     Dialogue enhancement
                  4.3.2     Audio description
 5     Dynamic management
        5.1     Loudness
        5.2     Dynamic Range Control (DRC)
 6     Multi-stream support
Annex 4  Application of the Audio Vivid format
 1     Characteristics of Audio Vivid
        1.1     Overview of the coding system
        1.2     General Full-Rate Audio Encoding
        1.3     3D audio coding based on the use of Artificial Intelligence
        1.4     High Order Ambisonics – spatial coding based on virtual loudspeaker projection
        1.5     Flexible metadata system
 2     Information on the application of Audio Vivid
        2.1     Rollout of Audio Vivid
        2.2     Audio Vivid Application in the Thousands of Screens in Hundreds of Cities Program
                  2.2.1     Introduction to the Thousands of Screens in Hundreds of Cities Program
                  2.2.2     Portable Audio Platform in the Thousands of Screens in Hundreds of Cities Program
                  2.2.3     Portable Audio Service in the Thousands of Screens in Hundreds of Cities Program
        2.3     Audio Vivid Application for OTT applications
        2.4     In car Audio Vivid Application