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| Photo credit: AFP |
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Everyone wants to know: is three-dimensional television
(3D TV) just a fashion that comes and goes
like a spring clothing collection? That is rather how it
has been regarded before — more than once. About
every 25 years, since the beginning of the twentieth
century, 3D catches the public (and business) imagination.
Each time its star fades. But each time its secrets
are kept alive by enthusiasts.
Will it be different this time? Will the technology
be able to permanently win audiences for television,
spurred on by successful 3D movies, and starting from
3D pay-television in the coming months? Plans have
been announced for broadcast 3D television services
in several parts of the world. Major sporting events,
such as the 2010 FIFA World Cup in South Africa and
the 2012 Summer Olympic Games in London, will
include 3D television coverage, heightening the public’s
appetite for this new viewing experience.
There are indications that, if ever 3D TV was going
to succeed, now is the time. A confluence of factors
means that the quality of 3D TV is going to be
higher than was ever possible before. But with a history
of “boom and bust”, and arguably with some
eye fatigue issues still unresolved, is this the time for
the viewer or industry to invest in 3D TV? The answer
is that no one knows for sure, but success or failure
in agreeing common technical standards will play a
part.
ITU’s Radiocommunication Sector (ITU–R) has
a track record of agreeing standards (“Recommendations”)
for television formats. These have made
possible digital television and high-definition television
(HDTV). Everyone has won because of the common
standards, and it would be great if we could do
the same for 3D TV. Whether it becomes ubiquitous
or just used for special events, 3D TV will succeed if it is based on common standards — but will lose if the
marketplace is fragmented.
The job may not be simple. It is increasingly difficult to agree on common standards today because
research and development is more often done by
commercial industry that can have different objectives
from those of public bodies. There are open
source initiatives (though not for 3D TV) which produce
wonderful results but can make us forget that
common standards do not just happen by themselves.
The number of alternative implementations
of 3D TV is large. And of course, as usual, everyone
wants a common standard — as long as it is theirs.
Finally, we must remember that some ITU
Recommendations can take time to be agreed. But
time is something we may not have with 3D TV, as
some broadcast 3D services will start later this year.
Whether we succeed will depend partly on the leadership
shown in ITU–R, but mainly on the will of
national administrations and industry to make proposals
for draft Recommendations to ITU–R’s Study
Group 6 (which examines broadcasting services), and
to compromise if needed, at upcoming meetings.
The basics of 3D TV
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| Photo credit: ITU/V. Martin |
“The new ITU report on 3D TV
establishes a clear framework for
the development of new types
of systems that will change the
way we experience broadcast and
multimedia content.”
Valery Timofeev, Director of ITU’s
Radiocommunication Bureau |
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The basic principle of 3D TV is the same as it has
always been. Two pictures (one for the left eye and
one for right) are superimposed on the same screen,
and a mechanism (that usually involves the viewer
wearing special glasses) makes sure each eye sees
the correct picture. It is similar to the process of natural
human vision — but not totally. In today’s first-generation
approaches to 3D TV, the viewer does see
depth in the picture (through interocular parallax),
but there are some additional complications.
The physics behind the difference from natural vision
is that the phase of the light wave originating
from the object being photographed is not recorded
by a 3D camera, just the amplitude of the wave. It
is the phase information which normally guides the
eye’s focus. This leads to something scientists call a
potential “accommodation-convergence” conflict, which can strain your eyes. Thus the “missing” part
of the light wave can be the cause of eye fatigue,
unless you are very careful with the way you shoot
and watch the pictures. The need to take so much
care is why the recently released 3D movie “Avatar”
took so many years, and cost hundreds of millions of
dollars, to make.
Production challenges
Applying that care in television will have a major
impact on the success or failure of 3D TV. There
are rules which amount to a “grammar” for making
3D TV programmes, but they are outside the domain
of technical standards. Special new 3D cameras
and processing equipment are needed to make 3D
programmes.
A number of recent trial 3D TV productions have
provided useful lessons. And more knowledge will
be gained through ongoing trial productions. Many
aspects of production will need a rethink, including
training. For example, 3D cameras have to be placed
close to what they are shooting. Another new element
is that an additional post-production stage will
be needed to register, align, and manipulate the left and right pictures as a pair. There will be a whole
new market for such processing equipment.
There is no single standardized format for contributing,
distributing or archiving material in a 3D
television studio. This is also the situation for HDTV
— there are about forty different ways to make an
HDTV programme today, when you take into account
all the combinations available. Should ITU–R play a
role in generating Recommendations for 3D television
production formats? Manufacturers and administrations
will decide, by way of their contributions to
ITU–R Study Group 6 and its Working Party 6C.
3D displays
Over the last year, many of the world’s display
manufacturers announced that they will make 3D
TV displays. This move has been seen as an effort
to boost sales now that profits from flat screens and
HDTV sets could be levelling off.
Will the 3D television sets cost a lot more than
usual ones? In reality, the extra cost to the manufacturer
of making a 3D version of an existing display
should be modest. They might, for example, simply
need to add a way to switch to the right and left lenses of special glasses with each frame of the picture
(in the active shutter system). Or it might mean
adding a coating over the screen to make left and
right pictures give out light with alternate polarizations
(in the polarization plane system). Most of the
3D sets seen recently at trade fairs and exhibitions
have featured plasma displays with shutter glasses.
While there may be only moderate additional
costs, most manufacturers plan to start with “high
end” 3D TV displays. This minimizes their risk, because
they do not have to invest too much. But this,
by the way, maximizes the broadcaster’s risk because
the initial audiences are bound to be small. However,
one manufacturer looks like being the exception and
is going for high volume from the start. This is because
their many millions of games machines can be
upgraded to 3D TV, and to harvest this market, they
need to have corresponding millions of 3D displays in
the customers’ hands.
Broadcasting 3D TV
For some time, there has been a free-for-all of ideas
about ways to exchange programmes and broadcast
3D TV. Now the smoke is clearing, and a pattern
for ways of broadcasting 3D TV is emerging. This is
one of the key elements of the ITU–R Report agreed
by Study Group 6 in November 2009. The new report
provides a map for future 3D TV.
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| Photo credit: D. Wood |
| The first 3D TV programmes were made in Germany in 1982 by the broadcaster NDR.
The picture shows a 3D production being made at a zoo in the Netherlands |
First-generation 3D TV
Broadcasting is, arguably, the area where standardization
is most valuable. It directly affects the largest
cost and most influential element of any broadcasting
system — the price and quality of the home
receiver.
The ways of broadcasting 3D TV are likely to
evolve over time, as described in the report. Today,
what we have are the elements of “first-generation”
3D TV technology: the Plano-stereoscopic systems.
The need to study health implications and eye fatigue
3D can work very well, and has a real "wow" factor, but a fundamental part of the way
3D TV works brings the risk of eye fatigue. It seems that people may find they "see double"
and need to take off the special glasses when they watch 3D. But this is anecdotal
evidence or "single case studies", rather than extensive and controlled scientific evidence.
What we need is a thorough study of the causes and effects of eye fatigue associated with
3D TV, including potential harm to children.
With these systems, wearing special glasses similar
to those used to watch 3D cinema, viewers will be
able to see depth in the picture, and as in the cinema,
the view will remain the same when they move their
heads (in real life, our view changes when we move
our heads), and accommodation-convergence may
arise with its potential for eye strain.
The extent to which the viewer will need to buy
new home equipment to watch programmes in 3D
can be divided into four levels.
Compatibility levels
With a “Level 1” system, the viewer does not
need to buy new equipment, and will enjoy limited
3D experience using today’s standard HDTV set. The
system converts the left and right signals into two
pictures, each with a different colour cast. These are
mixed and broadcast together. Standard HDTV sets
receive these “anaglyph” pictures, and viewers use
glasses with different colour lenses corresponding to
the colour casts to provide each eye with the correct
picture.
With this kind of system, it is difficult to achieve
entirely correct colours or to prevent “cross talk” between
the pictures. It has been used for broadcasts
in the United States and Europe (such as Channel 4 in
the United Kingdom). In any event, we do not need
to standardize this level because existing television
signals and sets are used unchanged.
A “Level 2” system needs a new display but no
new set-top box. It is known as a “frame compatible”
system. It allows a 3D picture to pass through an existing
set-top box like a normal HDTV picture. New
electronics in the display then unravel the frame compatible
signal and create the left and right pictures
for showing on the screen. The additional cost to a
3D display to do this is likely to be modest. However,
in creating the combined broadcast signal, some resolution
may be lost from the individual left and right
signals.
There are several different ways of creating a frame
compatible signal, each with different strengths, and
some with licences and others without. It is believed
that those pioneering 3D TV services, starting this year, plan to use a format called “side-by-side” or
SbS. Could ITU–R delegates agree on a single Level
2 format — SbS or something else? We await proposals.
What bit-rate will the side-by-side frame compatible
signal require? One of the users suggests it
will be about their “normal sports bit-rate” for HDTV,
which is 16–18Mbit/s.
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| Photo credit: AFP |
| A prototype model of a 3D TV plasma display panel
expected on the market in 2010 |
“Level 3” would be a Level 2 signal with an additional
“top-up” signal, to bring the resolution of the
two left and right pictures up to 2D high-definition
quality.
“Level 4” needs both a new set-top box and a
new display. The broadcast signal includes a 2D picture
which can be seen on a normal set, plus an extra signal in the multiplex that can be combined with
the 2D signal to create the left and right pair in the
new set-top box. This is a “2D plus something” or
a “2D service compatible” system. The “something”
can be created in a number of different ways, some
open and some proprietary. The simplest form of the
“something” signal would be the second full picture
itself.
Another way is to use a system called multi-view
coding (MVC) that was developed by the Joint Video
Team (JVT) formed from experts in Study Group 16
of ITU’s Telecommunication Standardization Sector
(ITU–T) and the Moving Picture Experts Group
(MPEG) established by the International Organization for Standardization (ISO). MVC
can be used for a left and right
system, or it can be used for
future systems where there
are multiple pairs of signals
available.
The Blu-ray Disc Association
has chosen this MVC format
for 3D Blu-ray discs, and it will
succeed the anaglyph formats
in Blu-rays later in 2010. How
much bit-rate will it need?
The Blu-Ray Disc Association
are understood to be thinking
of a total advanced video
coding (AVC) bit-rate of up
to about 30–36 Mbit/s, with
16–20 Mbit/s for the base
2D signal and an additional
60–80 per cent of that for
the “plus something” MVC
channel.
A “Level 4” system could
also be a choice for free-to-air
3D TV broadcasters, because there are no service-linked
set-top boxes to cater for. Viewers would still
be able to watch a picture on normal television sets.
However, if a frame compatible system is used for
terrestrial broadcasting, it might not be easy to find
the additional channels for simulcasting 3D TV channels
in 2D.
Whatever system is used, we should ask now
whether we are “locking out” 3D TV from the terrestrial
bands unless we ask for more spectrum for
broadcasting today.
What will come in future?
Two or three future generations
of 3D TV can be imagined
— though they are not certain.
The first would follow the arrival
of a multiview auto-stereoscopic
display and would allow
viewing in 3D without the
need to wear special glasses. It
would also provide the viewer
with multiple 3D pairs of views
— but how many views would
be needed? What resolution
would the display need? How
would multiview programmes
be produced? These are all unknowns
today.
A generation beyond this
may see systems with large
numbers of vertical and horizontal
views. This is approximately
how insects see with
their compound eyes, and is
sometimes called “holoscopic”
(mixing the words holographic and stereoscopic) or
”integral” television.
The job to be done today
These possibilities will be topics of discussion
for future generations of delegates at ITU meetings.
Today, our main preoccupation must be to
convince industry to submit draft Recommendations
for a common broadcast format for both the frame
compatible case and the service compatible case.
Administrations must encourage industry to do so.
This could be the “make or break” element for 3D TV.
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