Table of Contents

 1     Scope          
 2     References
 3     Definitions
        3.1     Terms defined elsewhere       
        3.2     Terms defined in this Recommendation           
 4     Abbreviations and acronyms             
 5     Conventions            
 6     Quality of experience aspects for gaming    
        6.1     Aesthetics and appeal              
        6.2     Interaction quality      
        6.3     Playing quality             
        6.4     Engagement 
        6.5     Positive and negative effect  
        6.6     Player experience      
        6.7     Acceptability
 7     Test paradigms       
 8     Experimental set up              
        8.1     Test environment      
        8.2     Test platform
        8.3     Participants   
        8.4     Game material             
        8.5     Experimental design 
        8.6     Questionnaires           
 9     Passive viewing-and-listening tests with audiovisual stimuli 
        9.1     Instructions for participants   
        9.2     Test stimuli    
        9.3     Game material             
10     Interactive tests with game scenes
       10.1     Test stimuli  
       10.2     Instructions for participants  
       10.3     Game material           
       10.4     Test system set-up   
       10.5     Socializing aspect      
11     Questionnaires     
       11.1     Game experience questionnaire        
       11.2     Self-assessment manikin       
       11.3     Diagnostic degradation characterization         
       11.4     Flow questionnaires
       11.5     Engagement questionnaires
       11.6     Igroup presence questionnaire           
       11.7     Presence questionnaire         
       11.8     Player experience of need satisfaction            
       11.9     Conclusions on questionnaires            
12     Player performance measurement
Bibliography