Recommendation ITU-T H.430.3 (V2) Service scenario for immersive live experience (ILE)
Summary
History
FOREWORD
Table of Contents
Introduction
1 Scope
2 References
3 Definitions
     3.1 Terms defined elsewhere
     3.2 Terms defined in this Recommendation
4 Abbreviations and acronyms
5 Conventions
6 High-level service category
7 Categorized service scenarios
     7.1 Live sports scenario
     7.2 Entertainment scenarios
     7.3 Telepresence scenarios
     7.4 Remote operation scenarios
     7.5 Emergency scenarios
     7.6 Remote assistance scenarios
Appendix I  Use cases for immersive live experience services
     I.1 Introduction
     I.2 Use cases of ILE services
          I.2.1 Use case – Kirari! (NTT)
          I.2.2 Use case – High-quality video for VR streaming (Fraunhofer HHI)
          I.2.3 Use case – 3D interactive experience (B<>Com)
          I.2.4 Use case – Ultra-realistic telework and 4K/8K broadcast (OKI)
          I.2.5 Use case – High-quality cloud-based 360  rendering and streaming (Fraunhofer FOCUS)
          I.2.6 Use case – Multi-channel 4K and 8K broadcast service (NHK)
          I.2.7 Use case – Immersive live experience over 5G technologies (KT)
          I.2.8 Use case – Interaction with images (NTT)
          I.2.9 Use case – Multi-angle viewing styles (NTT)
          I.2.10 Use case – Remote ensemble concert using haptic communication (NTT)
          I.2.11 Use case – Public booth for vibrotactile communication (NTT)
          I.2.12 Use case – Remote surgery
          I.2.13 Use case – Multi-user collaborative design
          I.2.14 Use case – Emergency treatment guidance
          I.2.15 Use case – Remote maintenance guidance
          I.2.16 Use case – Becoming-player sports viewing (NTT West use case)
     I.3 Configuration of ILE
     I.4 Candidate technologies used for ILE
     I.5 Standards gap analysis of ILE related technologies
          I.5.1 ITU-T work
          I.5.2 ISO/IEC JTC1 SC29 (MPEG) work
          I.5.3 ISO work
          I.5.4 Institute of Electrical and Electronics Engineers work
          I.5.5 Work in broadcasting area
          I.5.6 Work in cinema area
          I.5.7 Standardization gaps
Bibliography