Rec. ITU-T G.1072 (01/2020) Opinion model predicting gaming quality of experience for cloud gaming services
Summary
History
FOREWORD
Table of Contents
1 Scope
2 References
3 Definitions
     3.1 Terms defined elsewhere
     3.2 Terms defined in this Recommendation
4 Abbreviations and acronyms
5 Conventions
6 Areas of application
     6.1 Application range for the model
     6.2 Modes of operation
7 Gaming QoE prediction
     7.1 Model structure
     7.2 Core model
8 Calculation of quality impairment estimations
     8.1 Spatial video quality modeling
          8.1.1 Video quality impairment factor (I_VQ_cod) due to video compression artefacts
          8.1.2 Video quality impairment factor (I_VQ_trans) due to video transmission errors
     8.2 Temporal video quality impairment factor (I_TVQ) due to frame rate reduction(s)
     8.3 Input quality modeling
          8.3.1 Input quality impairment factor (I_IPQ_frames) due to frame rate reduction(s)
          8.3.2 Input quality impairment factor (I_IPQ_delay) due to network delay degradations
9 Performance of the model
Annex A  Description of the modes used for the model considering content classes
Bibliography