1 Scope
2 References
3 Definitions
3.1 Terms defined elsewhere
3.2 Terms defined in this Recommendation
4 Abbreviations and acronyms
5 Conventions
6 Virtual reality overview
6.1 Devices
6.2 Content
6.3 Platform
6.4 Services
7 Virtual Reality QoE influencing factors
7.1 Human influencing factors
7.2 System influencing factors
7.3 Context influencing factors
Appendix A – Virtual reality services use cases
A.1 Use scenario
Appendix B – Tile-based streaming
Bibliography