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 Tuesday, 18 October 2011

The October issue of IEEE Communications Magazine carries a ‘feature topic’ on ITU’s third Kaleidoscope event – Beyond the Internet? − Innovations for future networks and services.

The magazine, also available online, carries the winning papers, as well as one invited paper from this ITU academic event.
Organized by ITU with IEEE ComSoc as Technical Co-Sponsor and supported by Cisco, Nokia and Myfire, the conference brought together some of the best academic minds from around the world to present their research on innovative technologies that could challenge the fundamental networking design principles of the Internet. Among over 110 papers submitted, 37 papers were presented. The best three were awarded prizes totaling $10,000 kindly donated by Cisco.
All Kaleidoscope papers are also available in IEEE Xplore, IEEE's online library.
The fourth Kaleidoscope event “The fully networked human? Innovations for future networks and services” will be held in Cape Town, South Africa, 12-14 December 2011.

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Tuesday, 18 October 2011 09:56:58 (W. Europe Standard Time, UTC+01:00)  #     | 
 Friday, 14 October 2011

2011-10-14 – World Standards Day is celebrated each year on 14 October to pay tribute to the efforts of thousands of experts worldwide who collaborate within IEC, ISO and ITU to develop voluntary International Standards that facilitate trade, spread knowledge and disseminate technological advances.

The theme of World Standards Day 2011 is, “International standards – Creating confidence globally”.

The World Standards Day message is signed by the leaders of the three principal international standardization organizations: Dr. Klaus Wucherer, President of the International Electrotechnical Commission (IEC): Dr. Boris Aleshin, President of the International Organization for Standardization (ISO), and Dr. Hamadoun Touré, Secretary-General of the International Telecommunication Union (ITU). The three organizations are the partners making up the World Standards Cooperation (WSC).

Their message points out that international standards for products and services underpin quality, ecology, safety, reliability, interoperability, efficiency and effectiveness. Standards do all of this while giving manufacturers confidence in their ability to reach out to global markets safe in the knowledge that their product will perform globally.

This is because international standards provide interoperability which in turn creates economies of scale and ensures that users can obtain equal service wherever they travel. So international standards benefit consumers, manufacturers and service providers alike. Importantly, in developing countries this accelerates the deployment of new products and services and encourages economic development.

“In today’s world we need to have a high level of expectation that things will work the way we expect them to work,” the three leaders affirm.

“We expect that when we pick up the phone we will be able to instantly connect to any other phone on the planet. We expect to be able to connect to the Internet and be provided with news and information… instantly. When we fall ill, we rely on the healthcare equipment used to treat us.  When we drive our cars, we have confidence that the engine management, steering and braking, and child safety systems are reliable. We expect to be protected against electrical power failure and the harmful effects of pollution.”

The heads of IEC, ISO and ITU underline that international standards create confidence globally, adding, “Indeed one of the key objectives of standardization is to provide this confidence. Systems, products and services perform as we expect them to because of the essential features specified in international standards.”

In addition, international standards create confidence by being developed in an environment of openness and transparency, where every stakeholder can contribute.

The three standardization leaders conclude by emphasizing that the objective of IEC, ISO and ITU is to “facilitate and augment this confidence globally, so as to connect the world with international standards”.

Download the World Standards Day poster here.

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Friday, 14 October 2011 08:30:51 (W. Europe Standard Time, UTC+01:00)  #     | 
 Thursday, 13 October 2011

To remotely participate in ITU-T Study Group 13’s workshop on Service Delivery Platforms (SDP): SDP for Telecommunication Ecosystems – from today’s realities to the requirements and challenges of the future click here. The live event will take place on Monday 17 October, starting at 0700 GMT at ITU headquarters in Geneva.

Participants can either use existing Adobe Connect logins or access the webcast by logging in as a ‘guest.’

For more information on Adobe Connect remote participation…

The workshop will provide an overview of the telecommunication-oriented SDP technologies already in use, as well as the challenges presented by these existing technologies. Added to this will be a particular emphasis on the future of SDP, especially with regard to the standardization activities likely to arise in the future.

For more detailed information and to register, consult the workshop’s webpage:


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Thursday, 13 October 2011 16:21:03 (W. Europe Standard Time, UTC+01:00)  #     | 
 Tuesday, 11 October 2011

ITU Workshop on “Service Delivery Platforms (SDP) for Telecommunication Ecosystems: from today’s realities to requirements and challenges of the future”, Geneva, Switzerland, 17 October 2011

Convening Letter (TSB Circular 215)

On-line registration

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Tuesday, 11 October 2011 15:18:17 (W. Europe Standard Time, UTC+01:00)  #     | 
 Friday, 07 October 2011

The latest report from the ITU-T Technology Watch series surveys some of the hottest developments in the world of video games, describes the most common gaming platforms and terminals, highlights new technologies enabling a better gaming experience, and identifies future standardization activities.

Over the past 30 years, video games have become an important part of contemporary global entertainment and media. Games and gaming have evolved from dedicated, single-game units to massively multiplayer online role-player games with millions of players. Today they are a huge media business worth billions of dollars, and its bestsellers continuously beat blockbuster movies in sales revenue.

The ever increasing expansion of the Internet has significantly contributed to the growth of gaming on dedicated video game consoles and PCs. The possibility to compete with other players around the world is taken for granted by most players. Mobile broadband and the growing penetration of smartphones brings further movement into the gaming ecosystem. Independent developers and small start-up companies are able to compete in the market and deliver their games to huge audiences. The latest step is the rise of social network games on platforms with hundreds of millions of users. These transformations have not only changed the way games look today, they have also influenced the audience and the business models of the gaming industry.

Consumers are beginning to struggle with the ever-increasing number of set top-boxes, satellite receivers and gaming consoles. It is a logical and certainly desirable goal to integrate these closely related technologies on to a multipurpose , standards-based multimedia platform. Incorporating a variety of audiovisual technologies into a single 3D TV device is understandably a task demanding a great degree of standardization work. ITU will bring together service and content providers, including games developers, to attempt to standardize communication protocols, toolboxes, middleware and security frameworks.

The report and additional sources of information are available at

Experts from industry, research and academia are invited to submit topic proposals and abstracts for future reports in the Technology Watch series. Please contact the team at for details.

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Friday, 07 October 2011 15:01:46 (W. Europe Standard Time, UTC+01:00)  #     |