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 Monday, January 30, 2012

The two latest reports from ITU-Ts Policy and Technology Watch Division on video games and digital signage - feature prominently in the January issue of ITU News. Published in all six official ITU languages, the issue provides a snapshot of todays ICT ecosystem and the global ITU activities and events which aid in giving it shape.

Video games today entertain a broad cross-section of consumers and represent an extremely profitable and still rapidly growing industry. September 2011s Technology Watch Report on Trends in Video Games and Gaming brings light to the major gaming terminals and platforms, game forms and genres, and how the advent of social media and mobile gaming are augmenting an already highly-networked gaming culture.

Digital signage is poised to become a very large industry, in a very short space of time. Standardization is key to the development and accessibility of digital signage technologies, and a December 2011 workshop in Tokyo, organized by ITU and the Ministry of Internal Affairs and Communications, Japan, aimed to share ideas and insight on advanced digital signage service features and requirements, current best practices and existing standardization activities of key players. The event addressed digital signage technologies and the related standardization work being undertaken in ITU-T Study Group 16. For an in-depth view of digital signage and its market, see November 2011s Technology Watch Report, Digital Signage: the right information in all the right places.

Experts from industry, research institutions and academia are invited to submit topic proposals and abstracts for future reports in the Technology Watch series. Please contact tsbtechwatch@itu.int for details and guidelines.

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