"People that play these fast-paced games have better vision, better attention and better cognition," said Daphne Bavelier, an assistant professor in the department of brain and cognitive science at the University of Rochester. Bavelier was being a presenter at Games for Learning, a daylong symposium on the educational uses of video games and computer games. The event, the first of its kind, was an indication that electronic games are gaining legitimacy in the classroom.
President Barack Obama recently identified the creation of good educational software as one of the "grand challenges for American innovation," and the federal Department of Education's assistant deputy secretary for the Office of Innovation and Improvement, Jim Shelton, was to attend Thursday's conference. Panelists were to discuss how people learn and how games can be engineered to be even more educational. "People do learn from games,"